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Table 1
Version
Attack Name
(CamelBackMethod)
Attack Name
phys/spec/none
Type
effectCode
Accuracy
Damage
pp
Effect Chance
All Together
Effect Description
Version:
Count (All):
2.0
28
2.0
BlueFlare
Blue Flare
Spec
Fire
1
85
130
5
20
public attack BlueFlare = new attack("Blue Flare",
"spec", Fire, "1", 85, 130, 5, 20);
2.0
DisarmingVoice
Disarming Voice
Spec
Fairy
none
100
40
15
100
public attack DisarmingVoice = new attack("Disarming
Voice", "spec", Fairy, "none", 100, 40, 15, 100);
Chance of Burn
2.0
DragonAscent
Dragon Ascent
phys
Flying
DefSpDef-
100
120
5
100
public attack DragonAscent = new attack("Dragon
Ascent", "phys", Flying, "DefSpDef-", 100, 120, 5,
100);
2.0
DragonBreath
Dragon Breath
Spec
Dragon
4
100
60
20
30
public attack DragonBreath = new attack("Dragon
Breath", "spec", Dragon, "4", 100, 60, 20, 30);
2.0
DrainPunch
Drain Punch
phys
Fighting
healHlf
100
75
10
100
public attack DrainPunch = new attack("Drain Punch",
"phys", Fighting, "healHlf", 100, 75, 10, 100);
2.0
DrainingKiss
Draining Kiss
spec
Fairy
healHlf
100
50
10
100
public attack DrainingKiss = new attack("Draining
Kiss", "spec", Fairy, "healHlf", 100, 50, 10, 100);
2.0
FlameCharge
Flame Charge
phys
Fire
Spd+
100
50
20
100
public attack FlameCharge = new attack("Flame
Charge", "phys", Fire, "Spd+", 100, 50, 20, 100);
2.0
ForcePalm
Force Palm
phys
Fighting
4
100
60
10
30
public attack ForcePalm = new attack("Force Palm",
"phys", Fighting, "4", 100, 60, 10, 30);
2.0
Glare
Glare
none
Normal
4
100
0
30
100
public attack Glare = new attack("Glare", "none",
Normal, "4", 100, 0, 30, 100);
2.0
Harden
Harden
none
Normal
Def+
100
0
30
100
public attack Harden = new attack("Harden", "none",
Normal, "Def+", 100, 0, 30, 100);
2.0
HealOrder
Heal Order
none
Bug
Recover
100
0
10
100
public attack HealOrder = new attack("Heal Order",
"none", Bug, "Recover", 100, 0, 10, 100);
2.0
HighHorsepower
High Horsepower
phys
Ground
none
95
95
10
100
public attack HighHorsepower = new attack("High
Horsepower", "phys", Ground, "none", 95, 95, 10,
100);
2.0
HoldBack
Hold Back
phys
Normal
wth1
100
40
40
100
public attack HoldBack = new attack("Hold Back",
"phys", Normal, "wth1", 100, 40, 40, 100);
2.0
HornLeech
Horn Leech
phys
Grass
healHlf
100
75
10
100
public attack HornLeech = new attack("Horn Leech",
"phys", Grass, "healHlf", 100, 75, 10, 100);
2.0
Hurricane
Hurricane
spec
Flying
3
70
110
10
30
public attack Hurricane = new attack("Hurricane",
"spec", Flying, "3", 70, 110, 10, 30);
2.0
Inferno
Inferno
spec
Fire
1
50
100
5
100
public attack Inferno = new attack("Inferno", "spec",
Fire, "1", 50, 100, 5, 100);
2.0
LeechLife
Leech Life
phys
Bug
healHlf
100
80
10
100
public attack LeechLife = new attack("Leech Life",
"phys", Bug, "healHlf", 100, 80, 10, 100);
2.0
Lick
Lick
phys
Ghost
4
100
30
30
30
public attack Lick = new attack("Lick", "phys", Ghost,
"4", 100, 30, 30, 30);
2.0
MindBlown
Mind Blown
spec
Fire
recoil 1/2
100
150
5
100
public attack MindBlown = new attack("Mind Blown",
"spec", Fire, "recoil 1/2", 100, 150, 5, 100);
2.0
PowderSnow
Powder Snow
spec
Ice
6
100
40
35
10
public attack PowderSnow = new attack("Powder
Snow", "spec", Ice, "6", 100, 40, 35, 10);
2.0
PrismaticLaser
Prismatic Laser
spec
Psychic
Recharge
100
160
10
100
public attack PrismaticLaser = new attack("Prismatic
Laser", "spec", Psychic, "Recharge", 100, 160, 10,
100);
2.0
RockThrow
Rock Throw
phys
Rock
none
90
50
10
100
public attack RockThrow = new attack("Rock Throw",
"phys", Rock, "none", 90, 50, 10, 100);
2.0
RockWrecker
Rock Wrecker
phys
Rock
Recharge
90
150
5
100
public attack RockWrecker = new attack("Rock
Wrecker", "phys", Rock, "Recharge", 90, 150, 5, 100);
2.0
SlackOff
Slack Off
none
Normal
Recover
100
0
10
100
public attack SlackOff = new attack("Slack Off",
"none", Normal, "Recover", 100, 0, 10, 100);
2.0
SteamEruption
Steam Eruption
spec
Water
1
95
110
5
30
public attack SteamEruption = new attack("Steam
Eruption", "spec", Water, "1", 95, 110, 5, 30);
2.0
SweetKiss
Sweet Kiss
none
Fairy
3
75
0
10
100
public attack SweetKiss = new attack("Sweet Kiss",
"none", Fairy, "3", 75, 0, 10, 100);
2.0
ZapCannon
Zap Cannon
spec
Electric
4
50
120
5
100
public attack ZapCannon = new attack("Zap Cannon",
"spec", Electric, "4", 50, 120, 5, 100);
2.0
AquaTail
Aqua Tail
phys
Water
none
90
90
10
100
public attack AquaTail = new attack("Aqua Tail",
"phys", Water, "none", 90, 90, 10, 100);
2.1
14
2.1
RainDance
Rain Dance
none
Water
rain
100
0
5
100
public attack RainDance = new attack("Rain Dance",
"none", Water, "rain", 100, 0, 5, 100);
2.1
SunnyDay
Sunny Day
none
Fire
sun
100
0
5
100
public attack SunnyDay = new attack("Sunny Day",
"none", Fire, "sun", 100, 0, 5, 100);
2.1
Sandstorm
Sandstorm
none
Rock
sand
100
0
10
100
public attack Sandstorm = new attack("Sandstorm",
"none", Rock, "sand", 100, 0, 10, 100);
2.1
Hail
Hail
none
Ice
hail
100
0
10
100
public attack Hail = new attack("Hail", "none", Ice,
"hail", 100, 0, 10, 100);
2.1
ExtremeSpeed
Extreme Speed
phys
Normal
Go p2
100
80
5
100
public attack ExtremeSpeed = new attack("Extreme
Speed", "phys", Normal, "Go p2", 100, 80, 5, 100);
2.1
Accelerock
Accelerock
phys
Rock
Go p1
100
40
20
100
public attack Accelerock = new attack("Accelerock",
"phys", Rock, "Go p1", 100, 40, 20, 100);
2.1
AquaJet
Aqua Jet
phys
Water
Go p1
100
40
20
100
public attack AquaJet = new attack("Aqua Jet",
"phys", Water, "Go p1", 100, 40, 20, 100);
2.1
BulletPunch
Bullet Punch
phys
Steel
Go p1
100
40
30
100
public attack BulletPunch = new attack("Bullet Punch",
"phys", Steel, "Go p1", 100, 40, 30, 100);
2.1
IceShard
Ice Shard
phys
Ice
Go p1
100
40
30
100
public attack IceShard = new attack("Ice Shard",
"phys", Ice, "Go p1", 100, 40, 30, 100);
2.1
MachPunch
Mach Punch
phys
Fighting
Go p1
100
40
30
100
public attack MachPunch = new attack("Mach Punch",
"phys", Fighting, "Go p1", 100, 40, 30, 100);
2.1
QuickAttack
Quick Attack
phys
Normal
Go p1
100
40
30
100
public attack QuickAttack = new attack("Quick
Attack", "phys", Normal, "Go p1", 100, 40, 30, 100);
2.1
ShadowSneak
Shadow Sneak
phys
Ghost
Go p1
100
40
30
100
public attack ShadowSneak = new attack("Shadow
Sneak", "phys", Ghost, "Go p1", 100, 40, 30, 100);
2.1
VacuumWave
Vacuum Wave
spec
Fighting
Go p1
100
40
30
100
public attack VacuumWave = new attack("Vacuum
Wave", "spec", Fighting, "Go p1", 100, 40, 30, 100);
2.1
VitalThrow
Vital Throw
phys
Fighting
Go p-1
100
70
10
100
public attack VitalThrow = new attack("Vital Throw",
"phys", Fighting, "Go p-1", 100, 70, 10, 100);
2.2
2
3.0
1
3.1
2
3.2
14
3.3
12
3.3
FeintAttack
Feint Attack
phys
Dark
none
10000
60
20
100
public attack FeintAttack = new attack("Feint Attack",
"phys", Dark, "none", 10000, 60, 20, 100);
3.3
PainSplit
Pain Split
none
Normal
Pain split
10000
0
20
100
public attack PainSplit = new attack("Pain Split",
"none", Normal, "Pain split", 10000, 0, 20, 100);
3.3
SmartStrike
Smart Strike
phys
Steel
none
10000
70
10
100
public attack SmartStrike = new attack("Smart Strike",
"phys", Steel, "none", 10000, 70, 10, 100);
3.3
SoftBoiled
Soft-Boiled
none
Normal
Recover
100
0
10
100
public attack SoftBoiled = new attack("Soft-Boiled",
"none", Normal, "Recover", 100, 0, 10, 100);
3.3
Smokescreen
Smokescreen
none
Normal
OAcc-
100
0
20
100
public attack Smokescreen = new
attack("Smokescreen", "none", Normal, "OAcc-", 100,
0, 20, 100);
3.3
LeafTornado
Leaf Tornado
spec
Grass
OAcc-
90
65
10
50
public attack LeafTornado = new attack("Leaf
Tornado", "spec", Grass, "OAcc-", 90, 65, 10, 50);
3.3
MirrorShot
Mirror Shot
spec
Steel
OAcc-
85
65
10
30
public attack MirrorShot = new attack("Mirror Shot",
"spec", Steel, "OAcc-", 85, 65, 10, 30);
3.3
Octazooka
Octazooka
spec
Water
OAcc-
85
65
10
50
public attack Octazooka = new attack("Octazooka",
"spec", Water, "OAcc-", 85, 65, 10, 50);
3.3
Flash
Flash
none
Normal
OAcc-
100
0
20
100
public attack Flash = new attack("Flash", "none",
Normal, "OAcc-", 100, 0, 20, 100);
3.3
HoneClaws
Hone Claws
none
Dark
HoneClaws
100
0
15
100
public attack HoneClaws = new attack("Hone Claws",
"none", Dark, "HoneClaws", 100, 0, 15, 100);
3.3
SweetScent
Sweet Scent
none
Normal
OEva--
100
0
20
100
public attack SweetScent = new attack("Sweet Scent",
"none", Normal, "OEva--", 100, 0, 20, 100);
3.3
DoubleTeam
Double Team
none
Normal
Eva+
100
0
15
100
public attack DoubleTeam = new attack("Double
Team", "none", Normal, "Eva+", 100, 0, 15, 100);
3.4
2
3.4
viewStats
View Stats
none
none
none
0
0
0
0
public attack viewStats = new attack("View Stats",
"none", none, "none", 0, 0, 0, 0);
3.4
DoNotUse
DO NOT USE THIS
ATTACK!!
none
none
KOself
100
0
1
0
public attack DoNotUse = new attack("DO NOT USE
THIS ATTACK!!", "none", none, "KOself", 100, 0, 1, 0);
4.2
6
4.2
Confused
confused
phys
none
none
100
40
1
100
public static attack Confused = new attack(game,
"confused", "phys", none, "none", 100, 40, 1, 100);
4.2
calmMind
Calm Mind
none
Psychic
SpASpD+
100
0
20
100
public static attack calmMind = new attack(game,
"Calm Mind", "none", Psychic, "SpASpD+", 100, 0, 20,
100);
4.2
aromatherapy
Aromatherapy
none
Grass
noSpCond
100
0
5
100
public static attack aromatherapy = new attack(game,
"Aromatherapy", "none", Grass, "noSpCond", 100, 0,
5, 100);
4.2
charm
Charm
none
Fairy
oAtk--
100
5
20
100
public static attack charm = new attack(game,
"Charm", "none", Fairy, "oAtk--", 100, 5, 20, 100);
4.2
clangingScales
Clanging Scales
spec
Dragon
Def-
100
110
5
100
public static attack clangingScales = new
attack(game, "Clanging Scales", "spec", Dragon,
"Def-", 100, 110, 5, 100);
4.2
coil
Coil
none
Poison
remove oStat
changes
100
0
20
100
public static attack coil = new attack(game, "Coil",
"none", Poison, "remove oStat changes", 100, 0, 20,
100);
5.0
1
5.0
switchOut
Switch Out
none
none
none
0
0
1
0
public static attack switchOut = new attack(game,
"Switch Out", "none", none, "none", 0, 0, 1, 0);
5.1
3
5.1
chuckNorrisRoundh
ouseKick
Roundhouse Kick
phys
none
none
Integer.MAX_VALU
E
Integer.MAX_VALU
E
Integer.MAX_VALU
E
Integer.MAX_VALU
E
public static attack chuckNorrisRoundhouseKick =
new attack(game, "Roundhouse Kick", "phys", none,
"none", Integer.MAX_VALUE, Integer.MAX_VALUE,
Integer.MAX_VALUE, Integer.MAX_VALUE);
5.1
partingShot
Parting Shot
none
Dark
oAtkSpA-Swch
100
0
20
100
public static attack partingShot = new attack(game,
"Parting Shot", "none", Dark, "oAtkSpA-Swch", 100, 0,
20, 100);
5.1
Accupressure
Accupressure
none
Normal
Random++
100
0
30
100
public static attack Accupressure = new attack(game,
"Accupressure", "none", Normal, "Random++", 100, 0,
30, 100);
Version
Attack Name
(CamelBackMethod)
Attack Name
phys/spec/none
Type
effectCode
Accuracy
Damage
pp
Effect Chance
All Together
Effect Description
Effects
Effect Code
Effect
same
The attack will deal the same amount of damage no matter what
1
Burns the opponent
2
Poisons the opponent
3
Confuses the opponent
4
Paralyzes the opponent
5
Puts the opponent to sleep
6
Freezes the opponent
Spd+
Raises the user’s speed
DefSpDef-
Lowers the user’s Defense and special defence
healHlf
Heals 1/2 of the damage dealt
oppAtk+2,3
Sharply raises the opponent’s attack and confuses them
wth1
If the opponent would be knocked out, they are left with 1 HP
Splsh
“But nothing happened!”
Def+
Raises the user’s defense
Recover
Heals 1/2 of the user’s total health
Recharge
Makes the user recharge next turn
-1/4Max
Does 1/4 of total health as recoil
thdBck
Recoils 1/3 of the damage dealt
recoil 1/2
Recoils 1/2 of the damage dealt
Go p#
The attack will go with the priority number given
while asleep
The attack will be used even if the attacker is asleep
Metronome
The user will use a random attack
Atk--
Attack goes down by 2
OSpDef-
Lowers the opponent’s special defense
Def++
Sharply raises your defense
OSpDef--
Sharply lowers the opponent’s special defense
SpDef++
Sharply raises the user’s SpDef
OAtk-
Opponent’s attack goes down
Belly Drum
Halves max hp, then maxes attack
OSpd-
Lowers opponent’s speed
ODef-
Lowers opponent’s defense
SpA--
Sharply lowers users special attack
Celebrate
???
Coil
Raises the user’s attack and accuracy
OAcc-
Lowers opponent’s accuracy
HoneClaws
Raises user’s attack and accuracy one level
OEva--
Sharply lowers the opponent’s evasion
OEva-
Lowers the opponent’s evasion
Eva+
Raises the user’s evasion
Random++
Sharply raises a random stat
OKself
KOs the user
Check Draining kiss